12/27/2023 0 Comments Civ 6 technology tree guide![]() Is worth skipping if you have other priorities, but you will lose access to one of the best long-range weapons in the game (Kinetic Artillery – T4). Top Engineering Tech to research: Coilguns (Tier 1) Requires research on the Psionic Theory ‘tree’ (T3-T4). Is like Jump Drive, but is in the Society Area and frees you up from the need to research the Power ‘tree’ in the Physics Area to access Jump Drive Travel. Essential for the expansion of your Empire. Terraforming (New Worlds Protocol ‘Tree’, Tier 1-Tier 4)Īllows colonization of hostile worlds. Regenerative Hull Tissue (Tier 3)Īllows your ships to regenerate health slowly. Also, Colonial Centralization is a prerequisite for many other techs. Is a prerequisite for Interplanetary Research Initiative / Singularity Core (Organic / Machine Empires). Colonial Centralization (Tier 2) / Galactic Administration (Tier 4) Very useful unless you are not an Organic Empire. Unfortunately, this also locks you out of the Regenerative Hull Tissue tech. Skipping this locks you out of the biological tech ‘path’, but allows you to research other (arguably) more useful tech for habitability, farming and terraforming. Notable in that it is one of the Techs that you should skip (or block). Top Society Tech To Research: Genome Mapping (Tier 1) The general approach would be to give up shields for sensors and pray that you discover a wormhole when exploring (to increase the weight of Wormhole Stabilization). Any Shield / Sensor Tech (Tier 2-Tier 5)Įither one of these paths is required to be able to reach beyond Tier 3 for Physics research. Unlocks Jump Drive Travel, which increases fleet mobility in general. Requires Galactic Administration (T4 – Society) Jump Drive (Tier 5) Increases research speed for Machine Empires. Requires Colonial Centralization (T2 – Society). Increases research speed for Organic Empires. Interplanetary Research Initiative (Tier 4) Zero Point Power (Tier 4)Ī prerequisite for Mega-Engineering, Jump Drives, and many other higher-tier pieces of technology. ![]() Makes the enemy unable to FTL travel past your starbases, increasing general defense. Auxiliary Fire-control (Tier 1)Īllows effective use of medium weapon slots on Destroyers/Cruisers and above. If you haven’t been given the Administrative AI tech, Blue Lasers are a decent alternative to pick, as it enhances the weapons and unlocks the higher energy weapon tiers. It should be the first tech you should try to find. Top Physics Tech to research: Administrative AI (Tier 1)Īdministrative AI is invaluable to research as it increases the amount of tech available for you to choose from by +1. ![]() To help make things easier to reference, I have divided the tech into its specific areas: Physics, Society and Engineering. With all these out of the way, let’s see which specific pieces of Tech will be worth looking out for (or worth skipping). Rarity – Specific pieces of tech are considered ‘rare’ by the game and will automatically have their base weights halved.Matching a scientist with the same field increases the weight of a piece of technology by 25%. Field – Other than divided by areas, each tech will come with a specific field.Reverse Engineering/Anomalies – Some technologies can be found wholesale from battle debris, anomalies, or other in-game events.Prerequisites – Tech you need to have researched before a specific piece of tech can be unlocked.Areas – The specific type of tech you’re researching (Physics, Society or Engineering).Only after you have researched a certain amount of tech on a specific tier (the default is 6) will you unlock tech from the next tier. Tier – The level of the tech, which is divided into five tiers.Cost – The higher the cost of any tech, the longer it will take to research.Technology that has already appeared before will have its weight halved when they are not selected by the player. The higher the weight, the higher the chance of the tech appearing. Weight – The relative chance that a specific piece of technology might appear.By default, you get three of these options, although you might be able to access more than three once you have researched a specific Technology that unlocks this extra option.Īlso, what technology also ends up being included in this limited number of options will be determined by a somewhat complicated algorithm that takes into account factors including: When you research something, you will be given multiple random options (cards) as to what you can research next. This is how it works in Stellaris when it comes to technologies. Terraforming (New Worlds Protocol 'Tree', Tier 1-Tier 4). ![]()
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